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" + "Bedtime Stories X Blog" + "
" + "Fri, Jul 30 2010 - 2:35 PM" + "
" + "Goodbye Nikon, Hello Canon!" + "
" + "Well, we are finally tired of waiting.. The film is no longer shot with the D90. Tired of overpriced bodies and no manual iso control.. We switched to Canon 550d, at full 1080p24. First tests are encouraging, since the footage has enough latitude for color correction and the extra pixels make a lot of difference (as well as the increased badwidth). Cons: Well, the colors. with the Nikon it was a pleasure to watch the footage with no cc. It has a film-like quality as stated by famous DoP\'s in the Zacuto DSLR shootout.. Also the Canons perform a lot better with Nikon Lenses (less moire, more filmy diffusion ) Shooting resumes in September full force. Stay tuned.\'\'" + "
" + "Thu, Dec 31 2009 - 3:52 PM" + "
" + "Nikon D90 Breakthrough! Part III - The solution by us" + "
" + "As soon as we discovered that the other methods for destepping were wrong. All we had to do was compare the two methods, find where they had the wrong splits and make a correct split template. The theory proposed by a friend was that Nikon scales the footage using the nearest neighbor method to go from a resolution of about 800 lines to 720 lines. This was why some lines were discarded. So all we had to do was find the exact scaling factor of Nikon\'s method and then reverse it so we could go from 720lines to about 800. The result would leave us with duplicate lines (because we would use the nearest neighbor method again) which would then be discarded and inerpolated. After counting (by hand!) all the pixels and found the repetitive segments we were able to calculate the scale factor. The magic number is 1.113281 . It was all downhill from there. And as you can see below the flow is very compact with minimal nodes. It is also very fast to render. Of course in Fusion you can do all of th..." + "
" + "Wed, Dec 23 2009 - 4:06 PM" + "
" + "Nikon D90 Breakthrough! Part II - The solution by others" + "
" + "Searching the internet for solutions to the D90 stair stepping problem, we found an After Effects project called \'D_MOVIE_FIXER\' [technique created by Lee Wilson (dvxuser) project finished by Matthew Bennett]. What they had done was split the original picture using masks to horizontal lines of 8 or 9 pixels high, moving them leaving 1-pixel empty lines and then filling them by interpolation. At first it seemed to work OK although we found that some lines on the lower part of the picture still did have problems (this was due to incorrect slicing). We also found a nuke tool doing more or less the same job with the same technique. This one looked better but still had some problematic lines (also due to incorrect slicing). One of the problems of using this method was that we don\'t use Nuke and didn\'t plan on getting it only to fix this problem. Another problem is batch processing. The After Effects method which is our program of choice worked using a complex series of nested comps and mask..." + "
" + "Tue, Dec 1 2009 - 10:36 PM" + "
" + "VFX Development" + "
" + "\"\"Test render for a VFX scene of \"At Someone Else\'s Expense\"\'\'" + "
" + "Tue, Nov 17 2009 - 7:25 PM" + "
" + "Facebook fan page" + "
" + "We are very happy that our facebook fan page has already more than 450 fans. If by any chance you aren\'t already a fan click here: http://www.facebook.com/home.php?ref=home#/pages/Bedtime-Stories-X-The-Film/ Είμαστε πολύ χαρούμενοι που ξεπεράσαμε ήδη τα 450 μέλη. Σας ευχαριστούμε για τη θερμή υποδοχή σας και ελπίζουμε να πιάσουμε τους 500 πολύ σύντομα. Θα σας κρατάμε ενήμερους για την πρόοδο της ταινίας μιας και τώρα προγραμματίζουμε τα επόμενα γυρίσματα\'\'" + "
" + "Mon, Nov 9 2009 - 7:34 PM" + "
" + "Nikon D90 Breakthrough! Part I - The problem" + "
" + "While shooting with a DSLR camera has its advantages, shooting with Nikon D90 has some major disadvantages due to the fact that Nikon doesn\'t seem to want people using it for professional acquisition of video. One of the major problems we have to solve is called \'stair stepping removal\' (or how Nikon can make an easy task difficult). Specifically, D90\'s sensor captures the image and then resizes it to an anamorphic resolution of about 1280x800. Then every 10 lines just skips one or two pixels to arrive to the desired 1280x720. This in introduces the stair step effect mainly visible on diagonal lines. Lots of solutions have been offered, none of them satisfactory. So we had to come up with our own solution. Next: The proposed solutions and its problems and our own definitive and FAST solution!\'\'" + "
" + "Wed, Oct 28 2009 - 2:27 PM" + "
" + "First shoot segment finished.." + "
" + "Two and a half days of shooting later, the story “At someone else\'s\' expense” (se varos kapoiou allou) was completed. First actual experience with shooting with the Nikon D90 and a minimal crew. Most aspects went well, and those that didn’t are fixable. Photos coming soon. Μετά από δυόμιση μέρες γυρίσματος, η πρώτη ιστορίσ (Σε βάρος κάποιου άλλου) τελείωσε! Πρώτη εμπειρία με τη Nikon D90 και μικρό συνεργείο. Σχεδόν όλα πήγαν καλά, και όσα δεν πήγαν φτιάχνονται. Καλά που δεν πάθαμε και τίποτα.. Φωτογραφίες σύντομα \'\'" + "
" + "Thu, Oct 15 2009 - 12:41 PM" + "
" + "Follow progress on Twitter!" + "
" + "twitter.com/bedtimestoriesx Follow us and find out how the first Greek feature filmed with a DSLR is progressing! Shoot starts on October 23d \'\'" + "
" + "Sun, Jun 21 2009 - 5:12 PM" + "
" + "Fuck committees – An essay by Tibor Kalman" + "
" + "I had read this a long time and it stayed with me. It directly involves film as it involves all art. It is unfortunately all true, but leaves a small window of hope. Strong stuff. via ChangetheThought FUCK COMMITTEES (I believe in lunatics) It’s about the struggle between individuals with jagged passion in their work and today’s faceless corporate committees, which claim to understand the needs of the mass audience, and are removing the idiosyncrasies, polishing the jags, creating a thought-free, passion-free, cultural mush that will not be hated nor loved by anyone. By now, virtually all media, architecture, product and graphic design have been freed from ideas, individual passion, and have been relegated to a role of corporate servitude, carrying out corporate strategies and increasing stock prices. Creative people are now working for the bottom line. Magazine editors have lost their editorial independence, and work for committees of publishers (who work for committees of advertiser..." + "
" + "Fri, Jun 12 2009 - 1:17 PM" + "
" + "Early render of the City" + "
" + "\"image\"   Title says it all.. It’s going to get a lot more complicated. Also, gearing up for production of the first sequence! \'\'" + "
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